The Steps


Intro:
Before you begin
Step 1:
Learn the fuseki
Step 2:
Learn to make groups
Step 3:
Learn to capture
Step 4:
Avoiding the ladder
Step 5:
Avoiding suicide
Step 6:
Using eyes
Step 7:
The ko rule
Step 8:
Ending and scoring the game



Helpful Tips


If there are groups still in the opposite side's territory, it may be that they have two eyes, and are therefore invulnerable to capture, making it impossible to continue.

 

Sports and Recreation

2torial #0589:
Learn2 Play Go (continued)

Step 8Ending and scoring the game

The end of go can be a little ambiguous for the beginner. Basically, the game ends when both players agree that there is no more territory (or board intersections) either side can place a stone on without simply filling up their own territory.

This could mean a number of scenarios. Usually, it means the borders of each player's territory will be clearly defined with a "wall" of stones, with the inside completely controlled, making it impossible for the other to capture more stones (and more territory). Below is an example:

To figure out if you've reached this point, check the wall area to see if there are any open intersections (that is, where white or black stones aren't adjacent). If you find one, then the game isn't over.

To score the game, simply take the number of unfilled spaces in your territory and add it to the number of prisoners you've captured. (don't forget to add the komi, or handicap points, if necessary). Whoever has the most points is the winner.

It'll take a few practice games to get the into the swing of the game. But once you've mastered the basics, the subtleties go on forever. So find yourself a worthy opponent and a quiet afternoon--it's time to go.

-end-

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Play Chess

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