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2torial #0581:
Learn2 Play Chess
"I've been rooked!"
The ancient game of chess, known as the game of
kings, has captivated players for hundreds of
years. It's one of the most well-known games of the
world, spread throughout the Middle East, Asia,
Europe and North America. If you have always wanted
to learn the game, but felt daunted by the rules,
relax. Many people think chess is complicated, but
it's no more difficult to learn than many card
games. Here is a short guide and full listing of
the rules.
One player takes white and the other player
takes black, although chess pieces are occasionally
colored differently. A traditional way of
determining sides is for one player to hold a black
pawn in one fist and a white pawn in the other. The
other player then selects a hand and the pawn
inside is the color he or she will play. The
advantage of selecting white is that white moves
first in the game. The board is then set up.
Set up the board and prepare to
play
Most beginner players quickly remember the setup
of the pieces. It's easy if you think of the pieces
getting shorter as they move away from the king and
queen. The bishop is the tallest, then the knight,
then the rook. But sometimes players have trouble
remembering what order the king and queen go in.
Just remember, the opposing kings are always
"facing" each other along the same vertical line
(see illustration), the queen always goes on her
own color and the board is set up with a white
square on each player's right side.
Know the basics
Now that the board is set up, you need to learn
the fundamentals.
- The object of the game is to "checkmate" (trap) the
opponent's king. Checkmate occurs when the king cannot escape
capture on the next move.
- Turns alternate between the white and black sides.
- On each turn, a player may move one piece appropriately from
one square to another that is either open or occupied by an opponent.
- Each space on the board may be occupied by only one piece. When
an opposing piece moves onto a space held by an opponent, it "captures"
the piece and removes it from the board.
Unlike checkers, pieces may not "jump" over their own or their
opponent's pieces, though the knight may desire to
do so.
Study the pieces and their
movements
There are six different pieces in the game.
- King: This piece is the object of both you and your opponent.
While you are trying to capture your opponent's king, your opponent
will be trying to do the same with yours. Moves in any direction
(even diagonally) one space.
- Queen: Moves in all directions, like the king, but with
one key advantage: she can move as many spaces as desired as long
as her path is unobstructed. She is the most powerful piece on
the board. Losing your queen can put you at a serious disadvantage,
but so can being overprotective.
- Bishop: Can move diagonally along its own color any number
of spaces. Each side has one bishop that moves along the black
squares and one that moves along the white squares.
- Rook: May move either horizontally or vertically any
number of spaces.
- Knight: The piece with the most unique moving pattern.
It moves one space vertically or horizontally, then, still moving
away from its original space, one space diagonally. This is also
the only piece that may "jump" over other pieces. Pieces jumped
over are not captured: only the piece occupying the destination
square is.
- Pawn: Moves one space forward, and only forward. The
Pawn captures, however, by moving diagonally forward.
Consider your first moves
The white player moves first. Options include moving a pawn forward
either one or two spaces (see Step 6) or moving a knight out. Black
then moves; play alternates between the two. It's often helpful
to move pawns out of the way as soon as possible to get the more
powerful pieces into play.
Learn about "castling" with the
king
Castling is a special move that allows movement
of both the king and rook. This is the only time
that two pieces may be moved in a single turn. To
castle, a king is first moved two spaces to the
left or right of its original square. The rook that
the king moves toward is then moved from its
original space to a space adjacent to the king but
on the opposite side. Castling is not allowed under
the following conditions:
- If either the king or the selected rook has
been moved in the game. Both pieces must be in
their original places on the board.
- If there are pieces between the king and the
rook. The space must be entirely open without
any intervening pieces.
If the king is in check, or if castling would
move the king through any spaces that would put it
in check.
Memorize the special moves of the
pawn
You may play quite a few games before you need
or care to use the following. But it's nice to have
them in your arsenal.
- The first time each pawn is moved, it has
the option of moving two spaces forward instead
of the usual one space. After a pawn moves
(either one or two spaces), this option is lost
for that piece.
- Pawns capture only by moving diagonally.
This is the only way they can capture, and the
only way they can move diagonally.
- When a pawn has advanced to the fifth row on
the board and an opposing pawn moves out two
spaces in an adjacent column, the first pawn can
then declare an "en passant" capture and move
diagonally behind the opposing pawn. The
captured pawn is then removed as if captured
normally.
If a pawn is moved all the way to the far side of the board (closest
to its opponent), it must be replaced by another piece of the offensive
player's choice. This is called "promotion." Pawns may be promoted
to either a knight, rook, bishop, or queen, regardless of what has
been previously captured. Promotion can also be used to exceed the
normal roster of pieces (i.e. several queens are possible).
Know the difference between check and
checkmate
This is the difference between threatening to
win and actually winning the game.
- When a king is threatened with capture, the
player who threatens the king makes this known
by saying "check."
- To avoid capture, the king may be moved out
of check, the threatening piece may be captured,
or a piece may be moved between the king and the
checking piece to effectively block check.
- If there is no way out of check, "checkmate"
is called and the game is over.
- The king may never move into check.
Chess etiquette requires that the king is not
removed from the board; rather, the king is laid
down sideways on the board.
Learn the ways to end the game
The game is won when one king is in checkmate. A
draw results when a king is not in check but cannot
move without putting itself into check. This is
called a "stalemate" and results in a tie game.
You may also offer a draw to your opponent and
mutually agree to end the game at a tie.
-end-

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