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2torial #0501:
Learn2 Play Checkers
"Crown Me!"
If you don't know what that means, you don't
know how to play checkers. Checkers is a fun,
simple game that's been around for hundreds of
years. It's a good game for kids and adults to play
together, and you can easily make your own board
and pieces. The version of the game that you'll
learn here is formally known as "English checkers."
Try it, you'll like it!
Sometimes you'll find yourself without a "real"
checkers set. Not to worry! Checkers can be
improvised from bottle caps, pieces of paper, or
just about anything that can be identified as one
color or the other. Checkerboards can be drawn on
the sidewalk with chalk if need be. Just remember
to have a good time!
The object of the game is to advance across the
board in order to capture or block your opponent's
checkers until they can't make any more moves. Try
to make it all the way to the other side of the
board - there are rewards for getting there.
Set
up the board
A checkerboard is eight squares by eight
squares. The squares alternate colors, one dark,
and the next light. Arrange your board, so that a
light corner square is to each player's right.
Place twelve pieces of one color on the first
three rows of alternating dark squares. Repeat with
the other twelve pieces on the other side of the
board, again putting all pieces on the dark
squares.
Play by the rules
Black always begins play, and players take turns
from there. After the game, players switch colors.
Here are the essentials:
- Checkers move diagonally, one square
forward, always onto a dark square. If all the
dark squares diagonal to a piece already have
pieces on them, that piece is blocked and
another must be moved. Checkers can't move
backwards unless they have been "crowned" (see
below).
- An opposing piece is captured by jumping
(always diagonally) over it to an empty square
just beyond it (the piece being captured). Take
the captured piece off the board.
- Any number of checkers may be jumped over
and captured in just one move, as long as each
jump follows the rules. In other words, as long
as you keep moving forward on the diagonal, and
there are available squares immediately beyond
the opposing piece, you can keep jumping. Many
players spend most of their time figuring out
how to do this. Blocking your opponent's
checkers from moving is another important
consideration.
- Officially, if an opposing piece is
available to be captured, the player whose turn
it is must capture that piece. If they fail to
do this, the opposing player may a) insist that
the moved piece be returned to its original
position and the capture made; b) accept the
move (but the capture must be made on the next
move, if still possible); or c) remove the piece
that should have made the capture from the
board.
In practice, many people do not require pieces
to be captured because they are available. An
agreement should be reached beforehand on which
method to play by (especially if you're outside of
your neighborhood).
Emerge victorious
...or don't, but find out which.
The game is won by the first player to capture,
or block, the twelve opposing pieces. Let the games
begin!
-end-

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