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2torial #0501:
Learn2 Play Checkers (Continued)
Play by the rules
Black always begins play, and players take turns
from there. After the game, players switch colors.
Here are the essentials:
- Checkers move diagonally, one square
forward, always onto a dark square. If all the
dark squares diagonal to a piece already have
pieces on them, that piece is blocked and
another must be moved. Checkers can't move
backwards unless they have been "crowned" (see
below).
- An opposing piece is captured by jumping
(always diagonally) over it to an empty square
just beyond it (the piece being captured). Take
the captured piece off the board.
- Any number of checkers may be jumped over
and captured in just one move, as long as each
jump follows the rules. In other words, as long
as you keep moving forward on the diagonal, and
there are available squares immediately beyond
the opposing piece, you can keep jumping. Many
players spend most of their time figuring out
how to do this. Blocking your opponent's
checkers from moving is another important
consideration.
- Officially, if an opposing piece is
available to be captured, the player whose turn
it is must capture that piece. If they fail to
do this, the opposing player may a) insist that
the moved piece be returned to its original
position and the capture made; b) accept the
move (but the capture must be made on the next
move, if still possible); or c) remove the piece
that should have made the capture from the
board.
In practice, many people do not require pieces
to be captured because they are available. An
agreement should be reached beforehand on which
method to play by (especially if you're outside of
your neighborhood).
Step
3
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